Blog Archives

Pandemic: Spoiled Legacy

Once more unto the breach, dear friends, once more. And honestly, it's getting a little tiresome.

What a journey we have undertaken together. A full year’s worth of uncertainty, close calls, and other things I might have been able to talk about if this weren’t the pre-spoiler-warning header. Whatever else happens today, we’ll always have the adventures we lived in parts one, two, and three. Beyond that? Who knows.

AS ALWAYS, BE WARNED. HERE DWELL THE MOST ALL-ENCOMPASSSING, EVERYTHING-RUINING, SECRET-DEVOURING SPOILERS.

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Dirty Rotten Scoundrel Society

Observe the upper crust. Alas, however high their society, they are all — spoiler — SCOUNDRELS.

Think of board games like a heist. You’ve got a target (winning the game), a plan both staffed with clever people (the other players) and enabled by innovative mechanical apparatuses (the rules), and any number of ways for things to go wrong. It’s the sort of analogy that feels so right because it can be applied to pretty much anything. A movie is a heist. A book is a heist. Stealing a bucketful of Fabergé eggs is a heist.

Scoundrel Society, which is about a gentlemen society of thieves seeking to fleece a mark of all their worldly possessions, single-handedly proves the point. Because when it comes to a heist, you can have all the right ideas, people, and tools, and still fall flat on your face right as you’re moseying out the door with a Rembrandt tucked under your coat.

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Nary a Geared Top Hat in Sight

This image turned me off the game for months.

Clockwork Wars is the sort of game that might not survive the first glance. “Looks like a pared-down version of Archipelago,” one of my friends said when he first walked into the room, which is a longtime cardboard enthusiast’s version of “Looks like Settlers of Catan,” the proper reaction to any game featuring colorful hexes. And while Clockwork Wars holds nothing in common with Archipelago (or Catan), my friend wasn’t wrong. Colorful hexes and counters aren’t enough to set you apart in today’s golden age of colorful hexes and counters.

That’s where the second glance and the third glance come in, because Clockwork Wars absolutely survives those.

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Who Would Want to Rule an Ice Garden?

Rule Number One of the Ice Garden: dress like a fifth-rate convention cosplayer.

Playing a game that boasts all your favorite elements but still doesn’t click is sort of like picking up a mouth-watering chili dog, taking a deep breath of its spiced perfection, then digging into a bite of jello and mushrooms. Or leaning in for a kiss and instead getting a faceful of echidna. Or looking forward to your favorite sibling’s birthday party only to arrive and discover they’re now engaged to your worst enemy.

I could go on. The point is, that’s The Lord of the Ice Garden in a nutshell.

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A Bingo Ate Your Baby

The dingo dreams about eating babies, obv.

Back in the winter of 2005, I spent one morning of every week volunteering in a retirement home. It was a rewarding time in its own way, but also rather ho-hum, especially because my job was to play bingo or bunco with the residents. For four hours straight. Not kidding, I’m occasionally bored awake by dreams of that ceaselessly shaking bunco cup. Night terrors would at least be interesting.

So when I cracked open the rulebook for Dingo’s Dreams only to discover a riff on bingo, the fact that it had been designed by Alf Seegert and illustrated by the prime target of my affection, Ryan Laukat, didn’t do as much for me as it might have otherwise. A pair of fantastic designers and artists making a ritzy version of bingo?

Oh.

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Getting Divorced

Given that glare from both injured parties, I think we can safely assume who's behind this particular bunny divorce.

Last weekend, Somerset and I got a divorce. And we enjoyed ourselves so thoroughly that we later got three or four more.

Naturally, I’m referring to Kune v. Lakia: A Chronicle of a Royal Lapine Divorce Foretold, a game with such a run-on title that it might as well be a review in and of itself. Just yesterday I looked over another game by the same publisher, a little ditty called Pocket Imperium. While that game was technically competent, it was also mind-numbingly dull. Kune v Lakia sits on the other side of the spectrum: It may be a mess, but what a mess it is!

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Is That an Imperium in Your Pocket?

please don't just be happy to see me please don't just be happy to see me

Ah, how to capture the vastness of space within the meager centimeters of one’s own pocket? How to distill the heady essence of discovery, growth, technological innovation, and war into a slim package? How to run an empire without the nitpicky details of running an empire?

Short answer: you don’t.

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Dragon… PUNCH!

Tammy had always known her two years of community rec center Judo would eventually pay off.

There comes a moment in all our lives when we must kick and throw and taunt and launch fireballs, to say nothing of the possibility of launching an electric uppercut. For many of us, that moment goes by the name

DRAGON
PUNCH

and pretty much centers around either standing in an unbearably long line or passing the time at a crummy restaurant.

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Evolution Evolved

When it's cold out, simply grow a glorious bodybeard.

If you haven’t played Evolution from North Star Games, you’ve been missing out. Not only was it incredibly smart, rightly portraying evolution as a raging contest of one-upsmanship between ever-changing species, it was also one of my favorite games of last year, and has been a regular feature at Château de Thurot game nights for so many months that we now play hands in between discussions about our vestigial kidneys and budding telekinetic powers.

Well, for all you creatures who missed out on the first (and second) of Evolution’s appearances, here’s your chance to finally shed that tail. Climate is soon in coming, and it’s set to heat things up a bit.

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Keep Away

Alternate Title: "Keep It Up!" But that would presuppose that the game was good.

I’ve mentioned the Small Box Games Curse before: that for every three titles they release, there will be one I love, one I like, and one I hate. Well, with both Soulfall and Hordes of Grimoor having captured my fancy, there probably wasn’t ever much hope for Keep.

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