Category Archives: Board Game

Joy in the Burnout

♪ dumb ways to die, so many dumb ways to die-aye ♫

Eric Dittmore’s Adulting is not Johnny O’Neal’s Adulthood, although it’s inevitable I’ll mix up the two titles somewhere in the text of this review. In fact, I already have! Twice! Once in the permalink and again in the tags! It happened about ten seconds apart, and after the first time I even reminded myself to never do it again.

In a way, though, that’s about as strong a metaphor for Adulthood — dammit, Adulting — as one could hope for. This is another forthcoming Indie Games Night Market title, and it might be the strongest of the year’s batch, in no small part for how well it represents the challenges of daily adult life.

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Atlas Boogied

Pick your order. I'd like to think I'm the space pirate chick, but really I'm the bookish purple guy whose suit has grown too snug from playing video games and eating chips.

Something I’ve always appreciated about John Clowdus’s games is the way they evoke larger worlds with two sentences and a half-dozen illustrations. In the Shadow of Atlas, for instance, speaks to the way extra-solar colonization will necessarily change us, physically and socially both. Some of those changes look pretty good from where I’m sitting. I wouldn’t mind being a member of the Laverna Order and sashaying around with a fur-trimmed coat and saber. Others are more mixed, like becoming one of the clone-slugs of the Janus Order. These dudes can step into any other role. Which might seem nifty until you realize they’d be the underpaid substitute teachers of the twenty-ninth century.

Or maybe In the Shadow of Atlas is just another lane battler. Not that that’d be a bad thing. Clowdus has long established himself as one of the form’s most studied hands, and this title demonstrates that he’s still shaking up the genre.

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Robots Punching Robots

I hope this hurts your eyes. I picked as close to "neon" as I could.

space-biff: noun (informal) A sudden, sharp blow or punch or lasering, as delivered from a robot or spaceship to another robot or spaceship

I believe it goes without saying that any game about gigantic mechs will receive default coverage here on the site that is their namesake. CogDrive Neon isn’t John Clowdus’s first game about gigantic mechs slugging other gigantic mechs. But is it his… most recent? Yep. It’s definitely that.

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Putting on a Row

As an avid rower myself, I can tell you that this is not what rowing is like. The sky is never quite that shade of orange, for one thing.

Rowin is… not about rowing. Sorry, rowing enthusiasts. You’ve come to the wrong place. Again.

Instead, Rowin is about getting five stones in a row. I suppose that’s how rowing works, if you squint real hard and treat your brain to a few slaps. Designed by Matt Ward and debuting later this month at Pax Unplugged’s Indie Games Night Market, this one’s a standout if only for one reason: it’s not a trick-taker.

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Syphilitics

usually games with painters on the cover are super boring. they're always about, like, mixing paints. not this one! not this one at all!

Moving to Paris to embrace my inner bum/artist has always been one of my life goals, so Jasper de Lange’s Bohemians was a safe bet. Set in the drowsy days and smoky nights of Paris-That-Was, this is a love letter to the wanderers who set out to thumb their noses at society and create timeless works of art, and sometimes even did, but spent more of their time sleeping in, strolling the streets, and spreading syphilis.

Did I mention that Bohemians is also a deeply funny game? Top comedy, this.

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Neither Board Nor Counters

I remember the first time I felt doubt. It was the night my little sister was diagnosed with type-1 diabetes. Mom figured it out at the grocery store — we’d been through this once before — and was sharp with us, but she let me buy a treat and for a while on the ride home everything seemed okay.

Then she said it. “I think Em has diabetes.”

There’s that pang even now. That lurch. Em was three. At home, we already had the equipment from my other sister’s diagnosis. The glucose monitor. The ketone strips. Mom was crying. Em was crying. I couldn’t tell which was worse, my mother’s grief or my baby sister’s wails. I went upstairs to my room and shut the door and prayed so hard it felt like my stomach would roll into a ball and fall out. Please, I said. Please, Heavenly Father, give it to me instead.

Nothing. No miracle. I didn’t really expect one, even as a ten-year-old. But no comfort, either. I cried, then went into the bathroom and nearly vomited, then crawled into bed and cried some more. When I looked out from the cocoon I’d built around myself, there was the treat from the store. Sugar. Something my sister would have to avoid from now on. I threw it in the trash and fled back to my blankets and that’s where the memory stops.

The Great Commission, designed by Simon Amadeus Pillardo and Paul Snuggs, is sometimes about doubt. Not often, but sometimes, and not always in a way the game seems to understand. Set during the early years of the Christian Church — strictly speaking before there were Christians or churches as we conceptualize them today — it is preoccupied with the evangelizing mission that Jesus commanded after his resurrection. Or rather, a particular interpretation and portrayal of that mission.

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Moregenta

squint and you can see the games. no, inside the boxes. they're about the size of the cut-outs.

On the whole, I appreciate CMYK’s Magenta series, which takes classic card games and shrouds them in oversized pink boxes. Don’t believe me? Uh, that’s an odd thing to not believe. Here are the receipts: Fives, Duos, Figment, and Fruit Fight. Now you can get back to the serious business of not believing the propaganda in your social media feed.

Anyway, two new titles have now been added to Magenta. They’re both excellent. I’d even say that these are the best games in the series to date.

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The New Dog-Ears

WATCH OUT KID THERE'S A GHOST BEAR RIGHT BEHIND YOU

Storyfold: Wildwoods isn’t the game I was expecting. It isn’t the story I was expecting. If we want to be a little more crass, it isn’t the product I was expecting, either.

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Repentants

you can see them if you squint

Gosh, it’s been a while since I thought about March of the Ants. Tim Eisner and Ryan Swisher’s eusocial civilization game is now ten years old, which in board game years represents the better part of a century. As befits the game’s diminutive nature, this has always been the smaller, faster, and scuttlier cousin to fare like Eclipse: New Dawn for the Galaxy, Clash of Cultures, and Twilight Imperium. With the recent release of the Evolved Edition, it seemed like a good time to take a second look.

I’m glad I did. Not only is this new edition an improvement on the original in pretty much every regard, it has swiftly become a jumping-off point for my eleven-year-old into the expansive world of 4X games. And the ants! There’s nothing quite like slapping a big old butt onto your custom subspecies.

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Tricker Taker Soldier Spy

The illustrations make me chuckle because they're all so dang sexy. I would have preferred shabby spies. But I always prefer shabby spies.

It’s that time of year again. The days are getting shorter. The air is starting to nip. And the Indie Games Night Market at PAX Unplugged is only a month away.

After the success of last year’s Indie Market, a greater number of contenders are stepping out of their comfort zone to offer small-batch titles to the public. One of those previous successes, Torchlit, now has a younger brother. And here’s the buried lede: David Spalinski’s followup trick-taker is probably the best example of the genre I’ve played all year.

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