Gazing Up into Heaven

It's a nice font, Jerome.

Last year, two designs by Tomáš Holek marveled at the stars. One of those games, SETI: Search for Extraterrestrial Intelligence, has enraptured audiences with its thoughtful quest to discover life beyond our planet. The other title is Galileo Galilei, a boilerplate Euro with a few good ideas in its head and some profoundly spurious history in its belly.

This review is for the weaker of the two. Get ready to squint into the eyepiece.

Or is the scoring track the true starry messenger? Hmm.

Starry messengers. Also a scoring track.

Before we get into the rough stuff, it would do Galileo Galilei a disservice to bypass the basics, including the details that stand out as noteworthy inclusions in an otherwise bland experience.

The artwork, for one. Michal Peichl’s illustrations are lovely. The rulebook is clear that none of these images are anywhere close to what Galileo, Kepler, or their peers would have spied through such rudimentary telescopes. Galileo’s troubles began when he affixed his optics on Jupiter and spied three other “stars” in a straight line beside it, only to discover that those stars seemed to be orbiting Jupiter rather than remaining fixed in the heavens, as had been assumed in Europe since the days of Aristotle. Rather than painting Galileo’s Medicean Stars as pale blips, Peichl and Holek instead reveal their celestial bodies in detail. All the better, I think, for helping the game’s audience understand the sheer enormity of these discoveries, even if we see them in greater clarity than their discoverers could have.

Similarly, there’s a breadth to the game’s discovery that, in the right frame of mind, is breathtaking. It’s hard to imagine today just how tectonic these shifts were, displacing the ground from beneath everybody’s feet as the Earth was flung into motion after standing at the center of God’s creation. To represent these groundswells, Holek offers one discovery after another. Comets are used to chart the motion of the heavens, discounting the price of other discoveries. Constellations are breadwinners in terms of score. (The game doesn’t explain why, but think navigation and cartography.) And then, of course, there are the major bodies, the Milky Way, nebulae, planets, meteor showers, all repositioning humanity’s place in the universe.

Galileo managed about 30x magnification with his best telescopes. A modern three-inch telescope can achieve about 150x, up to a commercial eight-inch managing 400x. This is somewhat misleading, though, since at those ranges the limiting factor is the Earth's atmosphere, not the magnification itself.

Your telescope views both moveable and immovable objects, which is a nifty callback.

The centerpiece of the whole experience is your telescope, a fancy version of a rondel that shifts between actions, permitting both a fixed option — making a discovery is the big one, but there are also options for moving up the ivory tower or upgrading your pieces — and moveable tiles that shift with each use.

For the most part, this rondel is stronger in concept than execution. Turns veer between minor and distended. When your learn’d astronomer isn’t parlaying one discovery into the next, they’re usually shifting pips on three-colored dice, a serviceable if somewhat uninspiring currency. These dice are then spent on discoveries, with major bodies requiring multiple colors while constellations only take one. Basically, you’re either gaining resources or spending them, with occasional free actions to shift colors. It works well enough. It also never feels anything like discovery, in either the legwork or excitement department.

Underlying these discoveries, however, is something rotten. Whenever you investigate the heavens too closely, and especially when you publish your findings, the Inquisition soon catches wind of your activities. This seeds your cellar with inquisitors, red-hooded punks who sit around and detract from your score. This is where Galileo Galilei starts to resemble something more, a game with a point rather than a mere points-tallier.

Except it flubs the delivery.

Because like people tortured by the Inquisition, paninis are heated and pressed.

So… anybody want a panini?

Don’t get me wrong, there are some cool aspects to the system. The Inquisition takes a bite out of your score at the end of the game, but you can save your life’s work from obscurity on the Church Index by responding to their arguments, shifting those inquisitors rightward across your parlor. This triggers a small adjustment phase where your astronomer’s standing shifts, usually losing some measure of points. This encourages players to align their actions such that they persuade their opposition as much as possible within the span of a single turn, calling to mind historical windows (the election of a new pope, for example) when one could act to perhaps stave off suspicion.

All the while, the track for the Inquisition is suitably intimidating. You’ll lose points, sure, but it also illustrates the various tortures one could expect if they denied the celestial status quo too explicitly. The threat of violence is never far from mind.

Until it isn’t. Which is where the troubles for Galileo Galilei become their most pronounced. Because it’s possible to not only stave off suspicion, but more or less become the Inquisition’s best bud. By pushing your inquisitors all the way across your cellar, your astronomer will no longer lose points. Instead, they begin to move forward along the Inquisition track. The hellfires recede, the tortures become less crippling. Gradually, the subtraction to your score transforms into a net positive. Suddenly, the Church’s militant wing becomes not only benign, but a boon.

Of course, this doesn’t necessarily happen. It’s entirely possible to saddle yourself with too much heat. In some plays, Galileo Galilei reveals a wildly swingy endgame, some players losing tens of points while others experience an uptick thanks to their positive relationship with tongs-and-pincers torturers. To succeed, then, is to placate the Inquisition, maybe even hop into bed with them, in order to avoid their worst ravages. Worse, because you start in the negative by default, it isn’t even enough to lie low. To conclude the game with a positive modifier, you want to draw the Inquisition’s eye.

Surely they're here to share crullers.

I have inquisitors in the parlor. Maybe this is a good thing?

Which is, in case anybody is confused, the exact opposite of what actually happened.

Galileo Galilei, the man himself, spent most of his life under attack. The Dominican priest Tommaso Caccini famously denounced him by quoting Acts in a sermon (“Ye men of Galilee, why stand ye gazing up into heaven?” — not very nice, but a killer pun), and Galileo eventually lived the final nine years of his life under house arrest, forced to recant his discoveries under threat of torture. He surely took these threats seriously. His predecessor, Giordano Bruno, had spent a significant portion of his life tactfully avoiding Italy, only to return home, attempt to thread the court’s doctrinal needle for seven long years, and get burned alive at the stake for his troubles. Johannes Kepler, living in the Holy Roman Empire where the Church’s hold was more tenuous thanks to the whole Protestant Reformation thing, escaped direct affliction, but his theories still probably contributed to his mother’s witchcraft trial, forcing him to retreat from his work for a humiliating year to come to her defense. Nicholas Copernicus, meanwhile, was less sheltered by the religious divide, instead coming under attack from both the Catholic Church and Protestants alike. Philip Melanchthon took particular interest in deriding his work.

These four — Galileo, Bruno, Kepler, Copernicus — are the four protagonists of Galileo Galilei. But despite their careful defenses of their work, even despite the fact that most were devout Christians, they were attacked, denounced, censored, exiled, tortured, imprisoned, or murdered. There was no point at which the Inquisition track bore points in their favor.

Nor, ultimately, were their observations and theories successfully repressed. The Copernican Revolution is considered the beginning of the Scientific Revolution, (slowly) breaking from the scholasticism and theology that had dominated European epistemology for centuries. In game terms, they succeeded despite receiving various negative scores on the Inquisition track.

Where they ought to stand in relation to one another. In practice, not so much.

Education above, repression below.

Of course, Galileo Galilei’s violation of history is fully in line with the Eurogame template, willing to approach a point but also compromising that point in service to the tyranny of the scoring track. When everything must be read into the system as modifiers, it’s natural to assume that even something as oppressive as the Inquisition can be tallied this way. It isn’t as though Holek is alone in presenting history so simply.

All the same, it’s disappointing that Galileo Galilei should touch upon this history while still twisting itself in pretzels to misrepresent it so badly. As a game, it’s fine. Straightforward, somewhat dull, not especially exciting. As a depiction of the astronomers it celebrates, it fares worse, pretending that religious suppression might be placated or even, after enough debate or appeasement, favor those with open, curious minds. Sadly, this was no more the case in the 16th and 17th centuries than it is today.

The result is a game that tries but fails to inspire. Galileo Galilei turns its gaze to the stars, but in tallying its points so flippantly, fails to tally the costs borne by those who made the discoveries that opened the heavens. Hopefully SETI fares better.

 

A complimentary copy of Galileo Galilei was provided by the publisher.

(If what I’m doing at Space-Biff! is valuable to you in some way, please consider dropping by my Patreon campaign or Ko-fi. Right now, supporters can read the first part in my series on fun, games, art, and play!)

Posted on June 12, 2025, in Board Game and tagged , , . Bookmark the permalink. 11 Comments.

  1. Thanks for this clarifying perspective.

    All the best.

  2. I don’t know. I think shifting the Inquisition into the positive would symbolise an alternate universe in which the player’s character managed to get the Church on his side, to promote his theories. That doesn’t seem too far-fetched to me and definitely plausible in-game. As for the lying low part, I don’t know how exactly it works in the game, but the less inquisitors in your basement, the less noticed you are, so I feel that does emulate the “trying not to get noticed” part with some amount of efficiency.

    • I think what you propose is the troublesome part. Just the idea that this scenario could happen. Because there is little to no indication in history than that could be possible. So, giving them the appearance that it could happen is a way of washing the inquisition actions.
      Is something as saying that even when they did mostly wrong, there was a way, a somehow in which everything could have been better. But with the inquisition still there.

      For me, I can think on some groups that surely could have a change on their ways but in this case, the inquisition was guided by their own rules and beliefs. Those were fundamentally incompatibles with the astronomers idea. Not their ideas and discoveries. The Idea itself of someone taking a look at the heavens. Searching for God. There is no reconciliation of that.
      One of those two conflicting groups should change fundamentally what they are and what theya re trying to accomplish so they can coexist. So, the inquisition should be something different or the astronomers. And if that is the case they stops being the inquisition and/or the astronomers, that means that the group that we know and is embodied in the game, doesn’t exist.

      • I feel you might have a somewhat skewed idea of what the Inquisition were actually like. A lot of history books and popular fiction like to paint them as unambiguously evil, but that is a very doubtful assessment on the whole. After all, heliocentricity et al. has no actual bearing on Christian faith, and a significant portion of scientific discoveries in various fields were made within the Church and it can hardly be claimed they were all suppressed.

      • What I said is that the Inquisition had is own set of rules and beliefs that guided their actions. I did not mentioned if those were right or wrong and I’m trying to not put any charge or opinion about those rules and beliefs.

        The thing is that those rules and beliefs were incompatible with the mere existence of astronomers.

        One of those rules was the ownership of the bible interpretation. The church at the time consider themselves the owners of that interpretation. This was the base for the rejection of a lot of art, medicine, and of course science.

        Not because they considered evil or whatever, just because an explanation of the world made outside of the church, even if it was compatible with their belief, would be an step over that ownership. And the inquisition was there to have a say on that oversteps. Saying otherwise is a disservice to history, and even to Galileo itself.

        If there was a way to work with the church/inquisition to study the cosmos, then what was the importance of Galileo’s studies and his commitment to them against the church?
        His name in history is not only for his discoveries, but also for his defense of those same discoveries.
        “E pur si muove” has a weight for a reason.

      • I agree with your characterisation of the Inquisition’s modus operandi. Exactly if those theories came from within the Church, in a way/language acceptable to the Church, they could have been promoted and supported by the Church, and the Inquisition would not have had any issue with them. I fail to see why this would be so implausible in an “alternate universe” take on events.

        Also, thanks for the reasonable discussion 🙂

  3. That pun was a sick burn on Galileo. Good job, Dominican Priest!

  4. Correct me if I am wrong, but 1) Copernicus didn’t really face any sort of attacks during his life? 2) Though it may be argued that before his death, or even before Bruno, Galilei et al, Copernicus’ views were rather obscure due to mathematics involved? 3) Bruno was a metaphysicist / philosopher by trade and by no means a mathematician or a practicing astronomer?

    Anyway, an interesting review to read. Shame that “discoveries” in game bear no resemblance to discoveries in real life. Are there any noteworthy attempts at modelling scientific discovery in a game?

    • Let’s walk through those points, because while nothing you’ve proposed is really incorrect, they aren’t as straightforward as one might think.

      You’re correct that Copernicus didn’t come under the direct scrutiny of the Church in his lifetime. However, there are reasons for that. His seminal work, De revolutionibus orbium coelestium, was published only a few weeks before his death, in a period when it often took years, if not decades, for ideas to propagate. Bruno’s trial, for example, lasted something like seven years. Galileo’s persecutions often had years-long spans in between legal actions.

      But that isn’t to say that Copernicus didn’t feel some heat. He seems to have been rather shrewd. His arguments were largely mathematical on purpose, intended to communicate a heliocentric model without outright stating one in plain language. (And speaking of plain language, he opted to write in Latin, limiting his audience those who were educated in both language AND mathematics.) Further, he had finished work on De revolutionibus by 1532, but opted to wait eleven years to actually publish the thing. Even then, he attempted to stave off criticism by dedicating it to Pope Paul III. He was also an avid user of if-then statements to hedge his position. “IF the Earth is in motion, THEN that would explain these particular rotations.” There was no reason to exhibit such caution if he didn’t believe he would face persecution for his theories. And keep in mind, one of the major functions of the Index and the Inquisition was to encourage self-censorship. In that regard, Copernicus was rather effectively suppressed during his lifetime.

      As for Giordano Bruno, we moderns would put him more in the metaphysics camp, but there’s less sunlight between astronomer and astrologer in this period than you might think. It was fairly common for astronomers to give predictions to their patrons based on the movements of celestial bodies, although some of them demonstrated more restraint than your average court physician, only giving predictions when pressed or if they regarded a ruler’s decision as truly imprudent. Keep in mind, Galileo gave horoscopes!

      As for Bruno’s innovations, they were cosmologically important even though they lacked the observations or mathematical proofs of his contemporaries. He not only advocated for the Copernican model, but also drew it in more direct terms, arguing for a distinction between “suns” (producers of light and heat) and “earths” (bodies that orbit them), with “pure air” between them, expanding infinitely in every direction, more or less explicating the model we use today. His heresies were varied, but his cosmology played a part in his eventual execution. He had argued for non-hierarchical heavens, with bodies that were neither greater nor lesser than one another in virtue. While some might try to draw neat lines between his cosmology and his pandeism, Bruno would have considered them inseparable, and most modern historians of science consider him a scientific martyr.

      I recently reviewed a game called Signal that does a wonderful job of allowing players to experience the scientific method. One reader has already used it in the classroom, and I hear it went over very well! Another recent title was Galenus, about the medical theories of Galen. It isn’t a very good game for reasons I outlined in my review, but I appreciate the effort to show how medical science developed.

Leave a reply to Stanislaw Cancel reply