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Fetch-Building

board games that describe your antithesis, go

To quote the Holy Bible, John D. Clair keeps trying to make fetch happen. That isn’t an insult. If anything, I admire the guy’s persistence. Unstoppable is his latest attempt to master the “deck-building but also you’re building the cards by sticking other cards into increasingly overstuffed sleeves” system that he kinda-sorted invented (provided we ignore Keith Baker’s Gloom), following up on Mystic Vale, Edge of Darkness, and Dead Reckoning. This one is a solitaire outing, and it’s the most expansive expression of Clair’s approach to card-layering yet.

Which isn’t to say it doesn’t have some pretty big hangups, unfortunately.

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