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Fighters in Spaaaaace

I like the font. That's a point in the game's favor, at least?

There are so many things in Jordan Nichols and Michael Dunsmore’s Star Fighters: Rapid Fire that ought to be my jam. This is a real-time game (check) about chucking dice (check) and assigning them to a starship’s dashboard (check) in order to blast your opponent out of the sky (check check check). That’s a lot of checks. An entire preflight checklist’s worth of checks.

Upon takeoff, however, the flight was turbulent. Or perhaps it wasn’t turbulent enough. There’s no turbulence in outer space. What I’m saying is that it didn’t go as I’d hoped. After giving it some thought, there are two reasons for Star Fighter’s failure to launch. Now there’s the right metaphor! One, this game doesn’t seem to know what to do with its dice. And two, it’s been done before with far greater panache.

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