Blog Archives
Spot the Difference
I’ve never seen a tutorial quite as apt as the one that begins Perspectives. Designed by Matthew Dunstan and Dave Neale, Perspectives is a detective game. You know the drill: across three cases you will assemble evidence, match serial numbers, and answer a string of questions to determine whether you’re the next Encyclopedia Brown or a brown paper bag. The wrinkle is that you can only see a portion of the evidence. Mayhap a perspective of the evidence. See where we’re going with this? As wrinkles go, there aren’t many quite this redefining. It’s less of a wrinkle and more of an origami fold, a crease that transforms the entire structure into something new.
In the Past Tense, Splendid
While I fully recognize it’s a sign of my curmudgeonly age to keep making use of stock “You know what I don’t like?” intros here on Space-Biff!, I still can’t help but say that I really don’t like Eurogames where you have to appease some local medieval or Renaissance lord. Probably because my current landlord demands rent be paid in chickens and/or clay but not roasted on a spit or baked into bricks but yes if I deliver glazed pots full of steamed casserole.
So here’s a game that by all rights I shouldn’t like. It’s called Splendor, and it’s about appeasing medieval-ish lords. It also has a theme so pasted on that it could be about pretty much anything, from importing booze for Prohibition gangsters to selling datachips to shady megacorps. Which raises the question: why is it that I want to be playing Splendor right now?


