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Theseus: Space Mancala

Apparently Sgt. Rickland has slain three gummy bears.

Sometimes life decides to deal me a harsh lesson in expectations versus reality. Like when I remembered how the space marines vs. aliens vs. greys vs. scientist survivors vs. parasites theme of Theseus: The Dark Orbit isn’t reality. Or when I discovered that the same game doesn’t even occupy the genre I was hoping. Yeah, life’s tough like that.

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Neuroshima Rectangle

I made this. And it shows. But for some reason there aren't any good banner images for this dang game.

Ignacy Trzewiczek is best known for two things: one, he’s the only boardgame designer alive today whose name is harder to pronounce than Vlaada Chvátil’s (I think. It’s not like I can pronounce either of them); and two, his clockwork brain is responsible for a few recent hits like Prêt-à-Porter, 51st State, and the upcoming Robinson Crusoe: Adventure on the Cursed Island. When I heard that The Convoy was set in the same hard-bitten world as Neuroshima Hex, and that it used one of my favorite cardgame mechanics (horizontal area control!), I could neither eat nor drink until I had a copy in my hands. Was my excitement justified? Find out below.

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