Blog Archives

Yoink: The Gathering

SUPER. HOT. SUPER. HOT. (That's what I think of whenever I see that MIND. BUG.)

It occurs to me that I’ve never written about Mindbug. Co-designed by Richard Garfield, a fact the box prominently advertises, along with Skaff Elias, Marvin Hegen, and Christian Kudahl, there are a bunch of these things out in the world. Six core sets and well over a dozen promos, I think. It’s the sort of game some folks decry as “lucky” and “random” and “vacillating.” And it is those things. But it’s also clever in a way that feels like a remediation of Garfield’s past work, especially titles like Magic: The Gathering and its many collectible descendants.

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Cul-de-Sac Caper

There was a really lovely art diary by Fanny Pastor-Berlie on BGG about this game, in which she answered every question except for "How did I make you weirdly attracted to the fox?"

It’s incredible how the smallest change — like, say, player count — can transform a game from a perfectly fine experience into a cerebral tango. That’s a dance with brains, m’dear.

Agent Avenue, designed by Christian and Laura Kudahl, is one such title. Two secret agents have gone undercover in the same suburban neighborhood. Now they’re recruiting their neighbors in a race to out their rival before they get similarly de-closeted.

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