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Cute as a Button

BIG GAME: the small version

In video games there’s the concept of the “demake,” in which a particular title is reimagined according to the limitations of earlier hardware. If there’s an equivalent in analog games, it might be the impulse to miniaturize. If so, there may not have ever been as extreme an example as Gloomhaven: Buttons & Bugs.

The original Gloomhaven, designed by Isaac Childres, is famously enormous. I would list a sampling of the contents (seventeen heroes, ninety-plus scenarios, etc.), but even that’s an exhausting endeavor. By contrast, Buttons & Bugs fits in the palm of one’s hand. Not comfortably, mind you. It’s a rather big miniature box. You could probably deal some damage to an intruder if you pitched it with enough force. But compared to Gloomhaven, the shrink ray has done its job.

Here’s the thing. Just as a demake can prove clarifying of the core elements of a video game, so too does this miniaturization. By stripping out the many many many things contained in that big box, it zeroes in on what makes Gloomhaven so interesting — and to some degree, so limiting.

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Ten Observations on Gloomhaven

Hopefully it isn't particularly chilly in Gloomhaven.

For the duration of the next month, the enormously popular Gloomhaven is back on Kickstarter for a second print run. Perhaps more tellingly, it has blitzed its way onto the BoardGameGeek top ten, currently hovering at number nine. Who does it think it is, Pandemic Legacy?

Personally, I haven’t played enough of Gloomhaven to warrant a review. Even after a dozen-plus hours in its presence, I just haven’t seen that much of it. Some laughs, some battles, some leveling up, some tinkering with character and party builds — yet still only a fraction of the gorilla that is the game’s twenty-pound box. For many games, six plays is easily enough to form an impression. In Gloomhaven, it doesn’t even mean getting your feet wet. Damp, perhaps. Perspiring, maybe. But not wet.

All the same, what follows are ten impressions of those first half-dozen plays. A sort of review-in-progress, as it were.

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