Blog Archives

Space-Cast! #34. Bees & Dragons

Wee Aquinas could never have conceived of space bees. Dragons, okay. But space bees have shattered his puny cosmological understanding.

Which is more unexpected, science-fiction bees or realistic dragons? For today’s episode, we’re joined by Connie Vogelmann to discuss that very issue. In addition to discussing Apiary and Wyrmspan, we also dig into how these games came to be, the benefits of grounding a setting, and the behavioral biology of leaving negative ratings on a game one hasn’t played.

Listen here or download here. Timestamps can be found after the jump.

Read the rest of this entry

Beads?

I was thinking of having the title be something about how there are no apes in sight, but then Geoff walked into the room and made the same joke and I realized it was the lamest thought to ever run through my head.

There’s an obvious appeal to Connie Vogelmann’s Apiary, if only because “space bees” is such an evocative pair of words as to bend light waves. Also, bee puns are really, really easy. “Bee” sounds exactly like the letter B. Come on.

But I want to set that aside, because Apiary excels at making difficult things look easy. This is a fine-tuned example of optimization gameplay and speculative fiction. I suspect there was nothing easy about designing it.

Read the rest of this entry