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The Top Five Impactful Games of 2012

Stolen courtesy of Columbia Pictures. There was some legal text at the bottom, so I snipped that.

I don’t think there can be any question that we’re living through a genuine Golden Age of Gaming when picking out the most impactful games of the year is difficult, not because I need to invent tenuous reasons to validate my choices, but because there are too many to choose from. I’ve whittled down the list, and what follows are the five games that most affected me in 2012. And boy, there were some doozies.

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And Then the Whimper: The Snowfield

Gotcha! Because it *will* be jolly! Because up in that burnt-out house is Santa Claus! With a huge surplus of presents!

The opening scene. You can probably already tell that this will be one of Space-Biff!'s jollier posts.

You’d think, to hear some people talk,
_That lads go West with sobs and curses,
And sullen faces white as chalk,
_Hankering for wreathes and tombs and hearses.
—Siegfried Sassoon, “How to Die”

Here’s one for that strange cross-section of human beings who feel that a videogame can be more than just entertainment: The Snowfield by the Singapore-MIT GAMBIT Game Lab (such a mouthful) does something that few games dare to attempt, and it pulls it off in fifteen minutes. It made me think. It made me sad. It made me shiver.

I’d recommend you play it before reading further. Once you have the Unity Web Player installed, you can play it right in your browser. Oh, and turn the volume up a bit.

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