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We’re the Messypotamians
I’m not sure I’ve ever played a game with so many tremendous ideas and so many disastrous executions as Sammu-ramat. Designed by Besime Uyanik and published through Ion Game Design, which Uyanik runs as CEO, it tells the tale of the titular Neo-Assyrian queen, Sammu-ramat, who succeeded her husband and seems to have co-ruled during the reign of her son, Adad-nirari III.
I say “seems” because the sources are thin on the ground — a few stelae here, some woman-queen legends there, all par for the course for an empire nearly three thousand years removed from our present circumstances — but historians largely agree that Sammu-ramat held an unusual position of prominence. This is a world I would love to see explored in detail, packed as it is with court intrigues, military campaigns, and early empire-making, not to mention the prospect of a queen bending that empire to her will. Unfortunately, this board game rendition of Sammu-ramat’s life leaves its most pressing questions unanswered.
