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My favorite thing about Nick Case’s Pilgrim is how it seems to be winking at you. That’s saying a lot, given how many things it does well, but there it is: this is a game about a topic that could have been unbearably dry, yet it carries itself with a sparkle of irreverence that calls to mind the games of Alf Seegert.
The topic in question is a ring of abbeys in 14th-century England. Students of history will immediately recognize the period. Set anything in the 14th century and there’s a good chance the tone will hover somewhere between dismal and outright mortal crisis. There’s a plague on, and a war, and indulgences, and ecclesiastical abuses, and all the other things you were probably taught about in school as being symptoms of the wider Middle Ages.
