Blog Archives

Don’t Know If It’s Day or Night

I want the A in my name to also be cavitied by a helicopter.

A lot has changed with Bernard Grzybowski’s Purple Haze since I examined it three years ago. As wargames go, the final product is more assured and polished, as one would expect, but also less burdened by the prototype try-hard attitude. I might even go so far as to call it one of the finest narrative wargames ever produced.

To explain why, you need to meet my squad.

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A Very Civil Schnapsen

In which I have just spilled 50% of the game's rules in one header image.

Nobody is doing historical board games quite like Fred Serval. That’s a tall claim, considering that only one of his designs, Red Flag Over Paris, has even been released. However, between that and a few secret projects — seeecreeet — Serval has demonstrated a talent for cutting to the heart of a historical topic with straightforward mechanisms.

A Very Civil Whist is currently the best example. Originally designed as a convention gift consisting of only two sheets and a deck of cards, this two-player trick-taker was recently picked up by PHALANX, where it currently sits in the preorder queue.

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Am I Happy or in Misery?

Bernard Grzybowski’s Purple Haze, currently funding on Gamefound for the next day or so, claims to be “an immersive story-creation campaign game for 1 to 4 players that drops you into the heart of darkness: Vietnam, 1967.”

As buzzwordy an introduction as that is, it’s all true on a technical level. It’s a game. It’s immersive. It openly asks its players to take its icon-laden framework and breathe the life of a personal story into its vacant lungs. Yes, smart-ass, it plays with 1 to 4 players.

More than that, though, as I’ve been playing it over the past couple of weeks, I can’t help but think there’s a better descriptor. Purple Haze is all of those things. It is also a neon-lit warning sign about how difficult it can be to make a game about serious subject matter.

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European Cleavage

World Cup?

Here’s something that will sound like an obvious truism to some and opaque to others: the decision space of a board game is derived from its restrictions, not its permissiveness.

Hold up, Morpheus, what do you mean by that? Well, I mean that nothing is permitted until the rules explicitly announce that something is possible. Anything else would be require a ten-volume rulebook, because unless somebody spelled out instructions to the contrary, you could do anything you wanted at any time — which, incidentally, is pretty much how my friend Geoff plays board games. Since that’s untenable for anybody who hasn’t resigned themselves to repeatedly explaining that, no, you cannot teleport across the map and demolish all my armies with one action, the clearest rules start from scratch. Here are the phases. Here’s what it means to move. Here are the steps you follow every time you undertake an action. Nothing exists beyond that framework.

Europe Divided, designed by David Thompson and Chris Marling, is a fascinating look at what happens when you break the rules until they hardly matter.

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Three Generals Walk into a Bar…

WARNING: "Old" joke incoming.

You’ve probably heard that old joke about what happens when Bernard Montgomery, Omar Bradley, and George Patton walk into a bar, spot a gorgeous woman at the back, and undertake a contest for her affections. No? Well, it goes something like this: Patton goes straight for her and starts bragging about the size of his detachment, Montgomery chats up the other ladies in the room in hopes of making the primary objective jealous, and Bradley sits around feeling inferior. Who gets the girl? Well, nobody does, at least not by Christmas 1944.

Very few military rivalries have been so romanticized (or even so outright trumped-up) as the one between Patton and Montgomery, and sometimes Bradley gets slotted in there too. With the release of 1944: Race to the Rhine, you can finally live your dreams of proving once and for all that [insert chosen general] could have proven himself better than [insert rival] by crossing the Rhine and ending the war, if only you’d been there to lend your insight.

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