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I Prefer Henotheist, Actually

Ah yes. Guy Who Likes To Brag About How Much Latin He Knows vs. Gal Who Knows More Latin Than She Lets On.

When the Witch Hunter bangs on my door to accuse me of paganism, I hope he won’t mind listening to some internal debate over whether that’s a suitable designation. I prefer to think of myself as a monolatrist, you see. Maybe a henotheist. I’m torn, really, over how to identify my relationship to these heathen deities that adorn my home. We don’t insist on labels like your mainstream god.

Pagan: Fate of Roanoke is positioned to ask such questions. Designed by Kasper Kjær Christiansen and Kåre Storgaard, Pagan places itself not only on the physical frontier, but also along the raggedy edge of our theological understanding. Only rather than debating the finer points of ecclesiastical law, two players are caught up in an existential debate over whether the colony should be forcibly stripped from the landscape via magic. That’s right, it’s a New World religious debate. No knowledge of Latin required!

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