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Girder Up
Tower Up is one of those titles that proves a board game doesn’t need to be complex to conceal untold depths. Designed by Frank Crittin, Grégoire Largey, and Sébastien Pauchon, this another game about real estate developers doing their thing and earning big bucks, with faint but clear brushstrokes from Sid Sackson’s Metropolis or Klaus Zoch’s The Estates. But in spite of its vertical development and intersecting player interests, perhaps its biggest departure from those predecessors is found in its dead simple internal arithmetic.
