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Climb Ev’ry (Other) Mountain
Sigh.
Solstis is a puzzle. Not in the game sense, where you’re trying to figure something out. More like it’s an actual puzzle that somebody handed to a pair of designers, Bruno Cathala and Corentin Lebrat, and said, “Please make a game around this puzzle.” To which they replied, “Sure, haha,” and then spent the rest of the afternoon talking philosophy before remembering their assignment and slapping the whole thing together in twenty minutes.
Speaking of puzzles, Solstis has me seriously reevaluating my policy of playing every game three times before I review it. Solstis barely supports a quarter play, let alone a complete trio.
