Blog Archives
Abstracts Get Political: GoCaine
Once in a while, an abstract game steps away from the norm by being overtly political. See, for example, my series on Suffragetto, Guerrilla Checkers, and Paco Ŝako. This isn’t to say that every abstract game with a real-world setting qualifies as political. But if the first thing somebody does when unpacking the game is to pour out a pile of white plastic cubes, scrape them into lines with a credit card, and then wonder aloud about the real-world cost of its weight in cocaine — which is exactly what my friend Geoff did as we sat down to give Richard Nguyen-Marshall’s GoCaine a try —
Yeah. I’m gonna call that political.
