Blog Archives
Let Me Not Then Die Ingloriously
You know that moment in every ancient battle scene, whether in film or video games, where the lines have collapsed and now the burly infantry boys are fighting one on one, everybody mixed together and slashing wildly? Bonus points when two rival heroes spot each other in the fray and start murdering their way toward one another, hellbent on a personal duel where nobody will happen to spear them through the backside.
Sorry to disappoint, but those scenes are pure invention. There simply weren’t enough suicidal soldiers in the ancient world for such an engagement. Still, it looks hella cool, and it’s significantly easier to stage than an actual line of infantry trying to scare their opposite number into freaking out and running away.
One of my favorite things about Reiner Knizia’s Iliad, which I previewed last year, is the way it evokes those haphazard murder-thons, Greek boys in blue and red squaring off in a checkers-grid melee. Sure, the game is smart and all that, providing a thinky two-player match of wits that emphasizes clever investments over brute strength. But I’m really here for the chaos.
Agon-izing
Yesterday we took a look at Ichor, the forthcoming Reiner Knizia abstract-adjacent game about warring gods and monsters. Today we’re investigating its companion piece, Iliad, a bustling melee that’s as much about picking your battles as it is about shoving pieces around a board. It’s also a novel title from Knizia rather than being a remaster of an earlier effort.

