Blog Archives
Caught in the Tangle of These Power Lines
The difference between a good stacking game and a truly memorable one is slender. Like the components themselves, every element needs to be weighted precisely, neither too heavy nor too light. Without a solid foundation, the merest wiggle or imbalance can send the entire structure tumbling down.
Nekojima, designed by Karen Nguyen and David Carmona, qualifies as a good stacking game. I’d even staple a “very” in front of that. But a keeper? It’s a few whiskers shy of that distinction.
See Shells She Sells
In an age when so many board games are designed as ludic dogpiles, heaping as many mechanisms and tracks onto a board as humanly possible, it’s little oddities like Seaside that prove the inverse. You can do so much with a single idea.
Here, Bryan Burgoyne’s idea is simple. On your turn you draw a tile. Each face shows a different action. You select one, either tossing the tile into the sea or claiming it for your stretch of beach. Barring a few specifics, you could start playing right now.

