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Dive, Evade, Scrawl, Erase
There’s something special about real-time games. Whether it’s the team-on-team action of Space Cadets: Dice Duel, the brisk cooperation of Meteor or FUSE, or the nigh-impossible machinations of current reigning champion Space Alert, nothing gets the heart drumming like a game where minutes count. Where seconds count. Stripped out is the freedom to analyze or negotiate or stall. Gone is the mathy higher brain function that dominates so many games. All that remains is panic and reflex.
Captain Sonar grasps what makes real-time games such a thrill. And, calling it right now, it’s not only one of the best real-time games ever made, it’s also one of the best games. Full stop.
