Blog Archives
The Suns of Malvios
Posted by Dan Thurot
The suns of Malvios are dying.
I haven’t a clue what that means. Evocative, though. I wouldn’t expect any less of Peter C. Hayward. He created That Time You Killed Me, which featured some of my favorite writing in any board game to date. Give me one good sentence over a languid storybook any day.
Converge is the card game equivalent of one good sentence. Maybe four good sentences. This is a Button Shy production, and like all Button Shy productions it’s an 18-card wallet microgame. Except there are three wallets plus a solo mode, and they can be mixed and matched. Purists might argue that this pushes it past some self-imposed boundary of microgamedom. Good thing I’m no purist, because Converge is possibly the best microgame I’ve had the pleasure of playing.
Antiquity in Your Pocket
Posted by Dan Thurot
So we were talking about wallet games. Yesterday we took a look at River Wild, a microgame by Steven Aramini that didn’t quite live up to the (compact) heights of his previous efforts Circle the Wagons and Sprawlopolis. As I wrote way back then, it’s exciting to see how a genre can be pressed into its purest form by the strict limitation of having to fit onto eighteen cards. The only hitch is that the resulting microgame ought to be, you know, good.
Ancient Realm, also by Aramini, is good. Maybe better than good. Maybe even better than Sprawlopolis.
River Riled
Posted by Dan Thurot
When it comes to his work with Button Shy, purveyor of 18-card wallet games, Steven Aramini has a mode. Between Circle the Wagons and Sprawlopolis — not to mention spinoffs Agropolis and Naturopolis — his output has been a fixture of microgames for years. His latest diminutive title is River Wild, about selectively channeling a river through a fantasy kingdom to preserve its wildlife. It is exceptionally pink and purple. That might be the one kind thing I can say for it.
Alone with 18 Cards
Posted by Dan Thurot
Webster’s Dictionary defines “Sprawlopolis” as “Noun: sprȯl-ä-p(ə-)ləs: An 18-card wallet game published by Button Shy and from the same design trio behind the rather-good Circle the Wagons.”
Huh! Informative and entertaining, Webster! And for once, I’m not going to split hairs. Everything you said is true.
As for the quality of the game, however…
Posted in Board Game
Tags: Alone Time, Board Games, Button Shy, Sprawlopolis, The Fruits of Kickstarter
Wallets of Galloping Star Pioneers
Posted by Dan Thurot
Button Shy is at it again. They’ve cornered a particular niche, games squeezed into plastic wallets approximately one-fifth the size of the leather brick I actually lug around. They’re tiny, consist of fewer than twenty cards, and most of them are rather pretty to look at. Good games, though? Let’s break down the most recent trio to find out.
Posted in Board Game
Tags: Board Games, Button Shy, Circle the Wagons, Mint Julep, That Snow Moon, The Fruits of Kickstarter
Wallets of Turbo Party Pilgrims
Posted by Dan Thurot
You may have heard of Button Shy. Their latest “thing” has been the hosting microgame design contests — a mere 12 to 18 cards apiece — and publishing the winners under their wallet games line. It’s a potentially big deal for small-time designers, which is why I’m diving into the seedy underbelly of the last batch of three victors. Buckle up, Pope.
Posted in Board Game
Tags: Avignon: Pilgrimage, Board Games, Button Shy, Find Your Seats, The Fruits of Kickstarter, Turbo Drift





